Five years after France-based Ubisoft Entertainment SA opened the doors to its Toronto studio, the video game maker is gearing up to go on another hiring spree in Ontario’s capital.

The first took place during its early years, when Ubisoft ballooned its staff from just four people in early 2010 to 250 by the spring of 2012, relocating 20 people from its flagship Canadian studio in Montreal and recruiting the rest, to design, create and finally release Tom Clancy’s Splinter Cell: Blacklist in August 2013.

Since then, the outlet has added another hundred employees — and local brass doesn’t plan to stop there. While the broader economy braces for tame growth, Ubisoft aspires to more than double its Toronto workforce to 800 by 2020, assuring that it won’t just stay in the city but it hopes to thrive here, too.

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