The video game industry managed to reverse an almost year-long trend in November, but the question now is at what cost?
Nearly every month since Microsoft and Sony launched new game consoles in November 2013, hardware purchases have made up for the fact that players just weren’t buying that many new games.
Yet last month the industry flip-flopped. Hardware sales at US retail stores fell 23 percent to $1.01 billion from the same time last year, according to a report from industry researcher NPD Group. Game sales, meanwhile managed to almost break even with a 2 percent decline to $1.09 billion. Year over year, overall retail game spending across hardware, software and accessories dived 11 percent to $2.41 billion.
Recent Comments