In the last decade or so, computer generated characters have taken a quantum leap forward in blockbuster cinema. You can probably mark the transition around the time that Yoda went from being a Jim Henson creation to a digitally rendered sprite in Star Wars: Episode II, but bigger technological leaps have followed, particularly in performance capture.

Andy Serkis has been a big ambassador for this, earning a reputation as a Boris Karloff figure for the digital age in the process and a loyal core of fans who still insist that he deserved an Oscar for his turn as Gollum in The Lord Of The Rings. New fans are now saying much the same about Caesar the ape.

While it’s unfair to neglect the work of the animators and software designers who facilitate Serkis’ digital transformations, he’s undoubtedly the public face of the movement, as well as a respected authority on performance capture in the industry. For instance, he’s nabbed a role in Avengers: Age Of Ultron after initially being recruited to consult on the film’s performance capture work.

But this summer, he’s been involved to a certain extent in two of the biggest CG character pieces- Godzilla and Dawn Of The Planet Of The Apes. Aside from Serkis’ involvement and generally being sort of excellent, these films have one big thing in common. They’re both films in which the computer generated characters are arguably better characterised than the live action human characters.

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