School games

Playing and designing video games to help students learn skills ranging from teamwork to digital design may sound like a techie’s dream, and it may be become reality in some schools. Video games have the capacity to teach students a much larger skillset than...

Long live consoles!

By now, we know the “consoles are dead” narrative was overblown. The PS4 has sold tens of millions, the Xbox One isn’t far behind, and the Wii U has climbed from “disastrous” to only “mildly disappointing.” Lately, however, consoles have become the ugly duckling of...

Films, games, VR

At GDC this year, Epic Games has teamed up with Weta Digital to present a virtual reality experience based on The Hobbit films — in which you confront the dragon, Smaug. “We’ve reimagined it for VR,” says Alisdair Coull, Weta Digital’s...

Blockbuster overload

With the bevy of big-budget blockbusters marked on the calendar for the next few years, one would think that the film industry is only headed for new financial heights. However, according to one media research analyst, Hollywood’s embarrassment of blockbuster riches...

Ontario tax credit

As Ontario reviews a provincial tax credit aimed at luring video game producers, a number of groups are lobbying to hang on to, or redirect, the credit which they consider a vital part of Ontario’s high-tech economy. Others argue it has turned into a costly measure...