The city’s second largest video game studio, Eidos-Montréal, say they have found a way to reduce production costs and wean themselves off of tax credits from the Quebec government.

“Tax credits are very useful and allow us to be competitive but last year, I decided the studio should focus on efficiency and stop looking at the tax credit to survive,” said Eidos-Montréal studio head David Anfossi.

“So we decided to adopt a new way to produce games, to be more efficient and competitive and to make sure that, at some point if no tax credits are available, we can survive and be in good condition.”

Anfossi won’t divulge his whole business strategy but says, instead of building developing each game from scratch for a new edition, he focuses the team’s efforts on new content, new characters and new story lines.

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